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| <div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
| | {{Infobox item/auto|Ricochet}}{{Quotation|[[Shopkeeper]]|You are gonna be shooting things that you never even knew existed! |
| <tabber>
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| Default=
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| {{Infobox item | |
| | item_name = Ricochet | |
| | item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
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| | passive1_stat1 = {{ItemData|{{#var:item_key_or_en}}|RicochetDamagePercent}} Ricochet Damage
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| | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} Ricochet Targets
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| | passive1_stat3 = {{ItemData|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range | |
| }} | | }} |
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| | {{ItemSummary|{{#var:item_key_or_en}}}} |
| Enhanced=
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| {{Infobox item
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| | enhanced = true
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| | item_name = Ricochet
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| | item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusFireRate|prefix=+|suffix=|noicon=true}} [[Fire Rate]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
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| | passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetDamagePercent|prefix=|suffix=|noicon=true}} Ricochet Damage
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| | passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly|prefix=|suffix=|noicon=true}} Ricochet Targets
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| | passive1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetRadius|prefix=|suffix=|noicon=true}} Ricochet Range
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| }}
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| </tabber>
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| </div>
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| '''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.
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| It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
| | == Notes == |
| | * Bullet based procs and effects are applied to ricocheted shots (with some exceptions such as {{HeroIcon|Seven}}'s {{AbilityIcon|Power Surge}} and {{ItemIcon|Tesla Bullets}}). |
| | * Bullets do not bounce off of objectives. |
| | * Ricocheted bullets cannot hit headshots, and thus don't proc headshot effects. However, due to a visual bug, the damage value appears as the yellow headshot indicator. |
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| {{Item_Navbox}} | | == Navigation == |
| [[Category:Items]]
| | {{Item Navbox}} |