Ricochet: Difference between revisions

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<tabber>
{{Infobox item/auto|Ricochet}}{{Quotation|[[Shopkeeper]]|You are gonna be shooting things that you never even knew existed!
Default=
{{Infobox item
| item_name            = Ricochet
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|RicochetDamagePercent}} Ricochet Damage
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} Ricochet Targets
| passive1_stat3      = {{ItemData|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range
}}
}}
|-|
{{ItemSummary|{{#var:item_key_or_en}}}}
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Ricochet
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusFireRate|prefix=+|suffix=|noicon=true}} [[Fire Rate]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetDamagePercent|prefix=|suffix=|noicon=true}} Ricochet Damage
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly|prefix=|suffix=|noicon=true}} Ricochet Targets
| passive1_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetRadius|prefix=|suffix=|noicon=true}} Ricochet Range
}}
</tabber>
 
'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.


{{ItemSummary|{{#var:item_key_or_en}}}}
== Notes ==
* Bullet based procs and effects are applied to ricocheted shots (with some exceptions such as {{HeroIcon|Seven}}'s {{AbilityIcon|Power Surge}} and {{ItemIcon|Tesla Bullets}}).
* Bullets do not bounce off of objectives.
* Ricocheted bullets cannot hit headshots, and thus don't proc headshot effects. However, due to a visual bug, the damage value appears as the yellow headshot indicator.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


{{Item_Navbox}}
== Navigation ==
[[Category:Items]]
{{Item Navbox}}