Ricochet: Difference between revisionsGive feedback
TheMilkMan (talk | contribs) Switched to using new template |
Wrap Infobox item into Default/Enhanced tabber (BOT) |
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;"> | |||
<tabber> | |||
Default= | |||
{{Infobox item | {{Infobox item | ||
| item_name = Ricochet | | item_name = Ricochet | ||
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| passive1_stat3 = {{ItemData|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range | | passive1_stat3 = {{ItemData|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range | ||
}} | }} | ||
|-| | |||
Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Ricochet | |||
| item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusFireRate|prefix=+|suffix=|noicon=true}} [[Fire Rate]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}} | |||
| passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetDamagePercent|prefix=|suffix=|noicon=true}} Ricochet Damage | |||
| passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly|prefix=|suffix=|noicon=true}} Ricochet Targets | |||
| passive1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetRadius|prefix=|suffix=|noicon=true}} Ricochet Range | |||
}} | |||
</tabber> | |||
</div> | |||
'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives. | '''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives. | ||