Ricochet: Difference between revisionsGive feedback
updated cost for new patch (6,000 -> 6,400) |
Updated and automated. |
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{{Infobox item | {{Infobox item | ||
| item_name = Ricochet | |||
| item_name = Ricochet | | has_passive1 = true | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}} | |||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}}% Ricochet Damage | |||
| has_passive1 = true | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} Ricochet Targets | ||
| | | passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range | ||
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| passive1_stat2 = | |||
| passive1_stat3 = | |||
}} | }} | ||
'''Ricochet''' is a Tier | |||
'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}}% damage. Any bullet based procs or effects will also be applied to ricocheted shots. | |||
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | |||
It can be purchased from the [[Shop]] for {{Souls|6,400}}. | It can be purchased from the [[Shop]] for {{Souls|6,400}}. | ||