Ricochet: Difference between revisions

TheMilkMan (talk | contribs)
Switched to using new template
Wrap Infobox item into Default/Enhanced tabber (BOT)
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
<tabber>
Default=
{{Infobox item
{{Infobox item
| item_name            = Ricochet
| item_name            = Ricochet
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| passive1_stat3      = {{ItemData|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range
| passive1_stat3      = {{ItemData|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range
}}
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Ricochet
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusFireRate|prefix=+|suffix=|noicon=true}} [[Fire Rate]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetDamagePercent|prefix=|suffix=|noicon=true}} Ricochet Damage
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly|prefix=|suffix=|noicon=true}} Ricochet Targets
| passive1_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetRadius|prefix=|suffix=|noicon=true}} Ricochet Range
}}
</tabber>
</div>


'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.  
'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.