Ricochet: Difference between revisions

Bot: Replace tabber with {{Infobox item/auto}}
TheMilkMan (talk | contribs)
Updated to use ItemSummary as body text. Moved notes to a Notes section.
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{{Infobox item/auto|Ricochet}}
{{Infobox item/auto|Ricochet}}


'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.
{{ItemSummary|{{#var:item_key_or_en}}}}


{{ItemSummary|{{#var:item_key_or_en}}}}
== Notes ==
* Bullet based procs and effects are applied to ricocheted shots.
* Bullets do not bounce off of objectives.


== Update history ==
== Update history ==
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{{Item_Navbox}}
{{Item_Navbox}}
[[Category:Items]]