Ricochet: Difference between revisions

Karas (talk | contribs)
updated for new patch (doesnt bounce off objectives)
m top: Template Renaming, replaced: }}% → }} (3)
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| item_name            = Ricochet
| item_name            = Ricochet
| has_passive1        = true
| has_passive1        = true
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}}% Ricochet Damage
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} Ricochet Damage
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} Ricochet Targets
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} Ricochet Targets
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range
}}
}}


'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}}% damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.  
'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.  


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.