Scaling: Difference between revisionsGive feedback
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The player can see how much value is added by the scaling by holding Tab or Alt. | The player can see how much value is added by the scaling by holding Tab or Alt. | ||
== List of scaling types == | == List of scaling types == | ||
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* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling* | * [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling* | ||
<nowiki>*</nowiki> For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types. | <nowiki>*</nowiki> For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types. | ||
== Abilities with non-standard scaling == | |||
The scaling type of an ability is usually the same as its damage type, but there are exceptions: | |||
* {{HeroIcon|Holliday}}'s {{AbilityIcon|Crackshot}} scales with Spirit Power but deals Weapon Damage. | |||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scales with Weapon Damage but deals [[Spirit Damage]]. It also scales from her base weapon damage instead of bonus weapon damage. | |||
The scaling type is indicated by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value. | |||
== Navigation == | == Navigation == | ||
{{Stat navbox}} | {{Stat navbox}} | ||