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'''Scaling''' refers to [[Stats]] or properties of [[Abilities]] and [[Items]] that increase incrementally based on another stat. | '''Scaling''' refers to [[Stats]] or properties of [[Abilities]] and [[Items]] that increase incrementally based on another stat. | ||
== Overview == | |||
Scaling is represented by a number next to the scaling icon, which indicates how much the stat is multiplied by. The scaling value is added to the stat's base value. The player can see how much value is added by the scaling by holding Tab or Alt. | |||
Most scaling properties have effects based on the stat they scale from. However, there may be exceptions such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, which scales off Weapon Damage but deals Spirit Damage. | |||
== List of scaling types == | |||
* {{PI|compact=yes}} [[Boon]] scaling | * {{PI|compact=yes}} [[Boon]] scaling | ||
* {{Ss|compact=yes}} [[Spirit Power]] scaling | * {{Ss|compact=yes}} [[Spirit Power]] scaling | ||
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* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling | * [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling | ||
== Navigation == | == Navigation == | ||
{{Stat navbox}} | {{Stat navbox}} | ||