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== Overview == | == Overview == | ||
Scaling is represented by a number next to | Scaling is represented by an arrow icon, indicating the scaling type, and a number next to it indicating how much the stat is multiplied by. The scaling value is added to the stat's base value. For example, an ability that's listed as "20 {{Ss|0.5}} damage", at 10 [[Spirit Power]], deals 25 damage (20 + (0.5 * 10)). | ||
The player can see how much value is added by the scaling by holding Tab or Alt. | |||
Most scaling properties have effects based on the stat they scale from. However, there may be exceptions such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, which scales off Weapon Damage but deals Spirit Damage. | Most scaling properties have effects based on the stat they scale from. However, there may be exceptions such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, which scales off Weapon Damage but deals Spirit Damage. | ||
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* {{Ss|compact=yes}} [[Spirit Power]] scaling | * {{Ss|compact=yes}} [[Spirit Power]] scaling | ||
* [[File:Weapon scaling.png|30px|Weapon Damage]] [[Weapon Damage]] scaling | * [[File:Weapon scaling.png|30px|Weapon Damage]] [[Weapon Damage]] scaling | ||
* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling | * [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling* | ||
<nowiki>*</nowiki> For practical purposes, melee damage abilities on the wiki are listed with the melee scaling at base level already applied, unlike other scaling types. | |||
== Navigation == | == Navigation == | ||
{{Stat navbox}} | {{Stat navbox}} | ||