Scaling: Difference between revisions

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created section for non-standard scaling
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The player can see how much value is added by the scaling by holding Tab or Alt.
The player can see how much value is added by the scaling by holding Tab or Alt.
The scaling type of an ability usually indicates its damage type, but there can be exceptions, such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scaling with Weapon Damage but dealing Spirit Damage. The scaling type is indicate by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.


== List of scaling types ==
== List of scaling types ==
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* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling*
* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling*
<nowiki>*</nowiki> For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.
<nowiki>*</nowiki> For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.
== Abilities with non-standard scaling ==
The scaling type of an ability is usually the same as its damage type, but there are exceptions:
* {{HeroIcon|Holliday}}'s {{AbilityIcon|Crackshot}} scales with Spirit Power but deals Weapon Damage.
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scales with Weapon Damage but deals [[Spirit Damage]]. It also scales from her base weapon damage instead of bonus weapon damage.
The scaling type is indicate by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.


== Navigation ==
== Navigation ==
{{Stat navbox}}
{{Stat navbox}}