Seven/Sounds: Difference between revisionsGive feedback
< Seven
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=== {{AbilityIcon|Static Charge}} === | === {{AbilityIcon|Static Charge}} === | ||
'''Audio plays on Seven when selecting the spell (can be heard by enemies even behind a wall)''' | |||
'''This same audio plays after casting the spell on an enemy, but it gets increasingly higher pitched''' | |||
{| class="wikitable" | |||
|Select | |||
|[[File:Gigawatt static charge lp.mp3]] | |||
|} | |||
'''Audio plays on the target unit after casting the spell on them''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Gigawatt static charge cast.mp3]] | |||
|} | |||
'''Audio plays on the target unit after the spell procs''' | |||
{| class="wikitable" | |||
|Proc | |||
|[[File:Gigawatt static charge proc.mp3]] | |||
|} | |||
=== {{AbilityIcon|Power Surge}} === | === {{AbilityIcon|Power Surge}} === | ||
=== {{AbilityIcon|Storm Cloud}} === | === {{AbilityIcon|Storm Cloud}} === | ||
Revision as of 22:53, 5 July 2025
List of sound effects for Seven.
Weapon
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio loops on the projectile throughout it's duration
| Loop |
Audio plays on the projectile when it ends
| Explode |
Audio plays on Seven when selecting the spell (can be heard by enemies even behind a wall)
This same audio plays after casting the spell on an enemy, but it gets increasingly higher pitched
| Select |
Audio plays on the target unit after casting the spell on them
| Cast |
Audio plays on the target unit after the spell procs
| Proc |