List of sound effects for Seven.

Weapon

Movement

Seven's movement is a combination of 2 audios that play simultaneously, footsteps and foley

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Footstep 16
Footstep 17
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14
Foley 15
Foley 16
Foley 17

Occasionally, a spark sound will play on Seven when moving

Spark 01
Spark 02
Spark 03
Spark 04
Spark 05
Spark 06
Spark 07
Spark 08
Spark 09
Spark 10
Spark 11
Spark 12
Spark 13

Abilities

Audio plays when casting the spell

Cast

Audio loops on the projectile throughout it's duration

Loop

Audio plays on the projectile when it ends

Explode

Audio plays on Seven when selecting the spell (can be heard by enemies even behind a wall)

This same audio plays after casting the spell on an enemy, but it gets increasingly higher pitched and sped up

Select

Audio plays on the target unit after casting the spell on them

Cast

Audio plays on the target unit after the spell procs

Proc

Audio plays on Seven after activating the spell

Start

Audio loops on Seven throughout the duration of the spell

Loop

Audio plays when Sven shoots additionally to his normal shooting sound

Surge Fire 01
Surge Fire 02
Surge Fire 03
Surge Fire 04
Surge Fire 05
Surge Fire 06
Surge Fire 07

Audio plays when the spell ends

Stop

Audio plays on Seven after casting the spell

Cast

2 Audios loop on Seven throughout the duration of the spell

Loop
AoE Loop

2 Audios play on the AoE after Seven shoots a bolt

Bolt Cast
Explosion 01
Explosion 02
Explosion 03
Explosion 04
Explosion 05
Explosion 06

Audio plays on Seven when the spell ends

End