Seven: Difference between revisionsGive feedback
LuckyLuke44 (talk | contribs) m Updated ammo count to match the in-game value. |
LuckyLuke44 (talk | contribs) m Added reload time and bullet velocity values. |
||
| Line 1: | Line 1: | ||
{{Infobox hero | {{Infobox hero | ||
| name | | name = Seven | ||
| art | | art = Seven full.png | ||
| card | | card = Seven card.png | ||
| summary | | summary = Electrocutes crowds of enemies | ||
| description | | description = Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning. | ||
| dps | | dps = 70 | ||
| bullet_damage | | bullet_damage = 11.5 | ||
| ammo | | ammo = 31 | ||
| bullets_per_sec = 6.12 | | bullets_per_sec = 6.12 | ||
| light_melee | | light_melee = 63 | ||
| heavy_melee | | heavy_melee = 116 | ||
| max_health | | max_health = 550 | ||
| health_regen | | health_regen = 1.5 | ||
| bullet_resist | | bullet_resist = 0 | ||
| spirit_resist | | spirit_resist = 0 | ||
| move_speed | | move_speed = 7 {{ss|0.028}} | ||
| sprint_speed | | sprint_speed = 0 | ||
| stamina | | stamina = 3 | ||
| increase1_value = 0.76 | | increase1_value = 0.76 | ||
| increase1_stat | | increase1_stat = Base Bullet Damage | ||
| increase2_value = 3.4 | | increase2_value = 3.4 | ||
| increase2_stat | | increase2_stat = Base Melee Damage | ||
| increase3_value = 31 | | increase3_value = 31 | ||
| increase3_stat | | increase3_stat = Base Health | ||
| range | | range = 22 → 58m | ||
| weapon_name | | weapon_name = Cold Calculus | ||
| reload_time = 2.35 | |||
| bullet_velocity = 635 | |||
}} | }} | ||