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== Abilities == | == Abilities == | ||
{{Ability card|name=Lightning Ball|description=Shoot a ball of lightning that travels in a straight line. Does '''damage to all targets in its radius.''' Slows down when damaging enemies and stops if it hits the world.|upgrade1='''+1''' Charges|upgrade2='''+40%''' Movement Slow|upgrade3='''+70''' DPS|cooldown=22s|effect1='''Charges:''' 1|effect2='''Charge Cooldown:''' 8s|effect3='''DPS:''' 80 {{ss|0.5}}|effect4='''Lifetime:''' 5s|radius=4m}}{{Ability card|name=Static Charge|description=Apply a charge to a target enemy hero. After a short duration, the static charge '''stuns and damages''' enemies within the radius.|upgrade1='''-20s''' Cooldown|upgrade2='''+8m''' Radius|upgrade3='''1.1s''' Stun Duration|cooldown=40s|range=16m|radius=6m|effect2='''Delay Before Stun:''' 3.5s|effect1='''Stun Duration:''' 1.1s|effect3='''Damage:''' 40 {{ss|0.9}}}}{{Ability card|upgrade1=Shock Damage applies -15% Spirit Resist for 8s|upgrade2='''-16s''' Cooldown|upgrade3=+12 Shock Damage, improved Spirit scaling {{ss|0.5}}, and +3 Max Jumps|effect1='''Shock Damage:''' 10 {{ss|0.2}}|effect2='''Max Jumps:''' 3|effect3='''Jump Radius:''' 10m|name=Power Surge|description=Power up your weapon with a shock effect, making '''your bullets proc shock damage on your target'''. This shock damage '''bounces to enemies''' near your target. Occurs once per burst shot.|cooldown=45s|duration=10s}}{{Ability card|name=Storm Cloud|description=Channel a storm cloud around you that expands over 3 seconds and '''damages all enemies''' within its radius. Enemies do not take damage when they are out of line-of-sight.|upgrade1='''+35% Bullet Resist''' while channeling Storm Cloud|upgrade2='''+7s''' Channel Time and '''+10m''' Radius|upgrade3=+75 DPS|effect1='''DPS:''' 124 {{ss|0.8}}|effect2='''Initial Radius:''' 12m|cooldown=180s|duration=7s|radius=30m|effect3='''Bullet Resist:''' +20%}} | <tabber> | ||
|-|(1) Lightning Ball= | |||
{{Ability card|name=Lightning Ball|description=Shoot a ball of lightning that travels in a straight line. Does '''damage to all targets in its radius.''' Slows down when damaging enemies and stops if it hits the world.|upgrade1='''+1''' Charges|upgrade2='''+40%''' Movement Slow|upgrade3='''+70''' DPS|cooldown=22s|effect1='''Charges:''' 1|effect2='''Charge Cooldown:''' 8s|effect3='''DPS:''' 80 {{ss|0.5}}|effect4='''Lifetime:''' 5s|radius=4m}} | |||
|-|(2) Static Charge= | |||
{{Ability card|name=Static Charge|description=Apply a charge to a target enemy hero. After a short duration, the static charge '''stuns and damages''' enemies within the radius.|upgrade1='''-20s''' Cooldown|upgrade2='''+8m''' Radius|upgrade3='''1.1s''' Stun Duration|cooldown=40s|range=16m|radius=6m|effect2='''Delay Before Stun:''' 3.5s|effect1='''Stun Duration:''' 1.1s|effect3='''Damage:''' 40 {{ss|0.9}}}} | |||
|-|(3) Power Surge= | |||
{{Ability card|upgrade1=Shock Damage applies -15% Spirit Resist for 8s|upgrade2='''-16s''' Cooldown|upgrade3=+12 Shock Damage, improved Spirit scaling {{ss|0.5}}, and +3 Max Jumps|effect1='''Shock Damage:''' 10 {{ss|0.2}}|effect2='''Max Jumps:''' 3|effect3='''Jump Radius:''' 10m|name=Power Surge|description=Power up your weapon with a shock effect, making '''your bullets proc shock damage on your target'''. This shock damage '''bounces to enemies''' near your target. Occurs once per burst shot.|cooldown=45s|duration=10s}} | |||
|-|(4) Storm Cloud= | |||
{{Ability card|name=Storm Cloud|description=Channel a storm cloud around you that expands over 3 seconds and '''damages all enemies''' within its radius. Enemies do not take damage when they are out of line-of-sight.|upgrade1='''+35% Bullet Resist''' while channeling Storm Cloud|upgrade2='''+7s''' Channel Time and '''+10m''' Radius|upgrade3=+75 DPS|effect1='''DPS:''' 124 {{ss|0.8}}|effect2='''Initial Radius:''' 12m|cooldown=180s|duration=7s|radius=30m|effect3='''Bullet Resist:''' +20%}} | |||
</tabber> | |||
== Background == | == Background == | ||