Shadow Weave: Difference between revisions

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m Notes: Haze Sleep Dagger innately cannot break stealth
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{{ItemSummary|{{#var:item_key_or_en}}}}
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== Notes ==
* Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth.
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second.
== Interactions with Stealth ==
* In addition to attacking and casting most abilities, using most items will also end Stealth and start an Ambush.
* Additional activations of most abilities that can be recast will break Stealth (e.g. recasting {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} or redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally).
==== Abilities that don't break stealth ====
* Some [[abilities]] do not break Stealth when cast and thus won't start an Ambush:
:{{AbilityTable|dontbreakstealth}}
==== Items that don't break stealth ====
{| class="wikitable"
! Item
! Notes
|-
| {{ItemIcon|fleetfoot}}
|
|-
| {{ItemIcon|Blood Tribute}}
| Only when untoggling its active; The user's Stealth is not broken, but the Ambush is consumed. This is likely a bug.
|-
| {{ItemIcon|Heroic Aura}}
|
|-
| {{ItemIcon|Restorative Locket}}
|
|}


== Melee damage abilities ==
== Melee damage abilities ==
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Some abilities scale with melee damage and are affected by Shadow Weave's increase to [[Melee Damage]].
Some abilities scale with melee damage and are affected by Shadow Weave's increase to [[Melee Damage]].


{{AbilityTable|melee}}
{{AbilityTable|melee|collapsed=yes}}
 
== Notes ==
* Using most items will also break Shadow Weave's Stealth and begin the Ambush. The following items do not break Stealth:
** {{ItemIcon|fleetfoot}}
** {{ItemIcon|Restorative Locket}}
** {{ItemIcon|Heroic Aura}}
* Untoggling {{ItemIcon|Blood Tribute}} while Shadow Weave is active triggers the Ambush but keeps Stealth.
* Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} and throwing {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}} do not break Stealth.
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth.
** Swapping places with {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}}s does not break Stealth.
* Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth.
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== Trivia ==
*Most heroes have voice lines for activating Shadow Weave, but they are not enabled in-game.


== Gallery ==  
== Gallery ==  
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File:Item - Shadow Weave - Active.jpg|An enemy {{HeroIcon|Shiv}} using Shadow Weave's active ability.
File:Item - Shadow Weave - Active.jpg|An enemy {{HeroIcon|Shiv}} using Shadow Weave's active ability.
</gallery>
</gallery>
== Trivia ==
* Most heroes have voice lines for activating Shadow Weave, but they are not enabled in-game.


== Navigation ==
== Navigation ==
{{Item Navbox}}
{{Item Navbox}}
[[Category:Active Items]]
[[Category:Active Items]]