Shadow Weave: Difference between revisionsGive feedback
Items that can break stealth |
Abilities that break stealth |
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** {{ItemIcon|Heroic Aura}} | ** {{ItemIcon|Heroic Aura}} | ||
* Untoggling {{ItemIcon|Blood Tribute}} while Shadow Weave is active triggers the Ambush but keeps Stealth. | * Untoggling {{ItemIcon|Blood Tribute}} while Shadow Weave is active triggers the Ambush but keeps Stealth. | ||
* Starting the charge up on {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} does not break Stealth. | |||
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth. | |||
** Swapping places with {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}}s does not break Stealth. | |||
* Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth. | * Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth. | ||
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second. | * The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second. | ||