Shadow Weave: Difference between revisionsGive feedback
m →Notes: Haze Sleep Dagger innately cannot break stealth |
m Some more things with "BehaviorDontBreakInvisibility" in the June 22 abilitydata "BehaviourBits" update |
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** {{ItemIcon|Heroic Aura}} | ** {{ItemIcon|Heroic Aura}} | ||
* Untoggling {{ItemIcon|Blood Tribute}} while Shadow Weave is active triggers the Ambush but keeps Stealth. | * Untoggling {{ItemIcon|Blood Tribute}} while Shadow Weave is active triggers the Ambush but keeps Stealth. | ||
* Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} | * Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, throwing {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}, and casting {{HeroIcon|REM}}'s {{AbilityIcon|Tag Along}} do not break Stealth. | ||
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth. | * Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth. | ||
** | ** {{HeroIcon|Sinclair}}'s ability to redirect a {{AbilityIcon|Vexing Bolt}} and swap places with a {{AbilityIcon|Spectral Assistant}} do not break Stealth. | ||
* Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth. | * Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth. | ||
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second. | * The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second. | ||