Shadow Weave: Difference between revisions

Sleuth (talk | contribs)
m Notes: Haze Sleep Dagger innately cannot break stealth
Sleuth (talk | contribs)
m Some more things with "BehaviorDontBreakInvisibility" in the June 22 abilitydata "BehaviourBits" update
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** {{ItemIcon|Heroic Aura}}
** {{ItemIcon|Heroic Aura}}
* Untoggling {{ItemIcon|Blood Tribute}} while Shadow Weave is active triggers the Ambush but keeps Stealth.
* Untoggling {{ItemIcon|Blood Tribute}} while Shadow Weave is active triggers the Ambush but keeps Stealth.
* Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} and throwing {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}} do not break Stealth.
* Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, throwing {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}, and casting {{HeroIcon|REM}}'s {{AbilityIcon|Tag Along}} do not break Stealth.
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth.
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth.
** Swapping places with {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}}s does not break Stealth.
** {{HeroIcon|Sinclair}}'s ability to redirect a {{AbilityIcon|Vexing Bolt}} and swap places with a {{AbilityIcon|Spectral Assistant}} do not break Stealth.
* Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth.
* Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth.
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second.
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second.