Shadow Weave: Difference between revisions

Sleuth (talk | contribs)
m Some more things with "BehaviorDontBreakInvisibility" in the June 22 abilitydata "BehaviourBits" update
Sleuth (talk | contribs)
Tentative rearrangement
Line 3: Line 3:
{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Melee damage abilities ==
== Notes ==
* Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth.
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second.
 
== Interactions with Stealth ==
 
=== Breaking Stealth with Abilities ===
 
* Additional activations of most abilities that can be recast will break Stealth (e.g. recasting {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} or redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally).


Some abilities scale with melee damage and are affected by Shadow Weave's increase to [[Melee Damage]].
* Some [[abilities]] do not break Stealth when cast and thus won't start an Ambush:
:{{AbilityTable|dontbreakstealth}}


{{AbilityTable|melee}}
=== Breaking Stealth with Items ===


== Notes ==
* Using most items will break Shadow Weave's Stealth and begin the Ambush.
* Using most items will also break Shadow Weave's Stealth and begin the Ambush. The following items do not break Stealth:
** {{ItemIcon|fleetfoot}}
** {{ItemIcon|fleetfoot}}
** {{ItemIcon|Restorative Locket}}
** {{ItemIcon|Restorative Locket}}
** {{ItemIcon|Heroic Aura}}
** {{ItemIcon|Heroic Aura}}
* Untoggling {{ItemIcon|Blood Tribute}} while Shadow Weave is active triggers the Ambush but keeps Stealth.
* Untoggling {{ItemIcon|Blood Tribute}} while Shadow Weave is active triggers the Ambush but keeps Stealth.
* Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, throwing {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}, and casting {{HeroIcon|REM}}'s {{AbilityIcon|Tag Along}} do not break Stealth.
 
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth.
== Melee damage abilities ==
** {{HeroIcon|Sinclair}}'s ability to redirect a {{AbilityIcon|Vexing Bolt}} and swap places with a {{AbilityIcon|Spectral Assistant}} do not break Stealth.
 
* Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth.
Some abilities scale with melee damage and are affected by Shadow Weave's increase to [[Melee Damage]].
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second.
 
{{AbilityTable|melee|collapsed=yes}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== Trivia ==
*Most heroes have voice lines for activating Shadow Weave, but they are not enabled in-game.


== Gallery ==  
== Gallery ==  
Line 31: Line 37:
File:Item - Shadow Weave - Active.jpg|An enemy {{HeroIcon|Shiv}} using Shadow Weave's active ability.
File:Item - Shadow Weave - Active.jpg|An enemy {{HeroIcon|Shiv}} using Shadow Weave's active ability.
</gallery>
</gallery>
== Trivia ==
* Most heroes have voice lines for activating Shadow Weave, but they are not enabled in-game.


== Navigation ==
== Navigation ==
{{Item Navbox}}
{{Item Navbox}}
[[Category:Active Items]]
[[Category:Active Items]]