Sharpshooter: Difference between revisions

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| item_type            = Weapon
| item_type            = Weapon
| item_tier            = 3
| item_tier            = 3
| souls                = 4,250
| has_components      = true
| has_components      = true
| has_passive1        = true
| has_passive1        = true
Line 8: Line 9:
| has_active1          = false
| has_active1          = false
| has_iscomponentof    = false
| has_iscomponentof    = false
| component1_name      = Long Range
| item_stat1          = -20% [[Reload Time]]
| item_stat1          = -20% [[Reload Time]]
| item_stat2          = +15% Weapon Fall-off Range
| item_stat2          = +15% Weapon Fall-off Range
| item_stat3          = +35% Weapon Zoom
| item_stat3          = +35% Weapon Zoom
| item_stat4          = +200 [[Bullet Shield]] Health
| item_stat4          = +200 [[Bullet Shield]] Health
| item_stat5          = +20% [[Weapon Damage]]
| item_stat5          = +30% [[Weapon Damage]]
| souls                = 4,250
| item_stat6          = 10% Fire Rate Slow
| component1_name      = Long Range
| item_stat7          = -0.5 m/s Move Speed
| passive1_description = Deal additional [[Weapon Damage]] when '''beyond a minimum distance''' from your target.
| passive1_description = Deal additional '''Weapon Damage''' when '''beyond a minimum distance''' from your target.
| passive1_stat1      = +50% Weapon Damage
| passive1_stat1      = +70% Weapon Damage
| passive1_stat2      = 15.0m Min. Distance
| passive1_stat2      = 15.0m Min. Distance
}}
}}