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| item_type = Weapon | | item_type = Weapon | ||
| item_tier = 3 | | item_tier = 3 | ||
| souls = 4,250 | |||
| has_components = true | | has_components = true | ||
| has_passive1 = true | | has_passive1 = true | ||
| Line 8: | Line 9: | ||
| has_active1 = false | | has_active1 = false | ||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| component1_name = Long Range | |||
| item_stat1 = -20% [[Reload Time]] | | item_stat1 = -20% [[Reload Time]] | ||
| item_stat2 = +15% Weapon Fall-off Range | | item_stat2 = +15% Weapon Fall-off Range | ||
| item_stat3 = +35% Weapon Zoom | | item_stat3 = +35% Weapon Zoom | ||
| item_stat4 = +200 [[Bullet Shield]] Health | | item_stat4 = +200 [[Bullet Shield]] Health | ||
| item_stat5 = + | | item_stat5 = +30% [[Weapon Damage]] | ||
| | | item_stat6 = 10% Fire Rate Slow | ||
| | | item_stat7 = -0.5 m/s Move Speed | ||
| passive1_description = Deal additional | | passive1_description = Deal additional '''Weapon Damage''' when '''beyond a minimum distance''' from your target. | ||
| passive1_stat1 = + | | passive1_stat1 = +70% Weapon Damage | ||
| passive1_stat2 = 15.0m Min. Distance | | passive1_stat2 = 15.0m Min. Distance | ||
}} | }} | ||