Sharpshooter: Difference between revisions

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updated cost for new patch (4,250 -> 3,200), updated cost of component (long range 1,250 -> 1,600)
LVL (talk | contribs)
Automated and updated. Wording in the summary could use some work because I wasn't sure how to word it
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{{Infobox item
{{Infobox item
| item_name = Sharpshooter
| item_name           = Sharpshooter
| item_type = Weapon
| has_passive1        = true
| item_tier = 3
| has_components       = true
| souls = 3,200
| component1_name     = Long Range
| has_components = true
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusAttackRangePercent}}% Weapon [[Falloff Range|Fall-off Range]]
| has_passive1 = true
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusZoomPercent}}% Weapon Zoom
| has_passive2 = false
| item_stat3          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Move Speed|Sprint Speed]]
| has_active1 = false
| item_stat4          = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| has_iscomponentof = false
| passive1_description = {{#invoke:Lang|get_string|upgrade_sharpshooter_desc}}
| has_iscomponentof2 =
| passive1_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LongRangeBonusWeaponPower}}% [[Weapon Damage]]
| component1_name = Long Range
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LongRangeBonusWeaponPowerMinRange}} Min. Distance
| item_stat1 = -20% [[Reload Time]]
| item_stat2 = +15% Weapon Fall-off Range
| item_stat3 = +35% Weapon Zoom
| item_stat4 = +200 [[Bullet Shield]] Health
| item_stat5 = +20% [[Weapon Damage]]
| item_stat6 = 10% Fire Rate Slow
| item_stat7 = -1 m/s Move Speed
| passive1_description = Deal additional '''Weapon Damage''' when '''beyond a minimum distance''' from your target.
| passive1_stat1 = +70% Weapon Damage
| passive1_stat2 = 15.0m Min. Distance
}}
}}


'''Sharpshooter''' is a Tier 3 Weapon [[Items|Item]] that grants increased [[Weapon Damage]], and [[Bullet Shield]] Health, as well as improves weapon [[Falloff Range|fall-off range]] and zoom. Its passive effect causes attacks to deal additional [[Weapon Damage]] while the user is far enough away from their target.
'''Sharpshooter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Sprint Speed]] (at the cost of [[Move Speed]]), weapon [[Falloff Range|fall-off range]] and zoom. Its passive effect causes attacks to deal additional [[Weapon Damage]] while the user is far enough away from their target.


It can be purchased from the [[Shop]] for {{Souls|3,200}}. Its [[Component]], {{ItemIcon|Long Range}}, makes up {{Souls|1,600}} of the cost.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Long Range}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Long Range}}}} of the cost.


== Update history ==
== Update history ==