Shiv/Movement: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
→M2 Wall Jump: Correction, Shiv walljumps no longer require 0.25 stamina. |
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|tech_type= Character Tech | |tech_type= Character Tech | ||
|difficulty= Universal Basic | |difficulty= Universal Basic | ||
|inputs= Alt-fire | |inputs= Alt-fire | ||
}} | }} | ||
== Alt-fire == | == Alt-fire == | ||
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|tech_type= Character Tech | |tech_type= Character Tech | ||
|difficulty= Advanced Easy | |difficulty= Advanced Easy | ||
|inputs= (either jump or be in the air, look downwards) → alt-fire | |inputs= (either jump or be in the air, look downwards) → alt-fire | ||
}} | }} | ||
=== Force Jumping === | === Force Jumping === | ||
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'''M2 Wall Jump''' is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from Shiv’s alt-fire in addition to the [[Wall Jumping|wall jump]]. To execute, aim towards a wall, alt-fire, and then press jump immediately after, ideally after one tick. Like with any wall jump, you can hold a direction to influence your wall jump trajectory while performing this technique. | '''M2 Wall Jump''' is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from Shiv’s alt-fire in addition to the [[Wall Jumping|wall jump]]. To execute, aim towards a wall, alt-fire, and then press jump immediately after, ideally after one tick. Like with any wall jump, you can hold a direction to influence your wall jump trajectory while performing this technique. | ||
This technique | This technique can be used to gain significant velocity away from the wall. | ||
The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs. | The input can be inconsistent depending on the geometry of the wall. If you don’t input the wall jump quickly enough after alt-fire, you’ll be too far away from the wall to wall jump and will perform an air jump instead, but if you press alt-fire and wall jump at the same time, alt-fire will sometimes not register due to the wall jump locking out inputs. | ||
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== Navigation == | == Navigation == | ||
{{Movement Navbox}} | {{Movement Navbox}} | ||
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[[Category:Shiv|M]] | |||
[[Category:Character Tech]] | |||