Shiv/Movement: Difference between revisions

m STOP USING AI FOR PAGE CONTENT !!!!!!!!!!!!!!!!!!!!!!!!!!!
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Shiv’s alt-fire shoots {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} rounds out of his shotgun. The recoil knocks you back, similar to the weapon [https://wiki.teamfortress.com/wiki/Force-a-Nature Force-A-Nature] from ''Team Fortress 2''. This alt-fire allows for more movement opportunities for Shiv.
Shiv’s alt-fire shoots {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} rounds out of his shotgun. The recoil knocks you back, similar to the weapon [https://wiki.teamfortress.com/wiki/Force-a-Nature Force-A-Nature] from ''Team Fortress 2''. This alt-fire allows for more movement opportunities for Shiv.


Alt-fire sends you at an initial impulse of ''404'' units per second, after which you are subject to gravity and air drag.<ref>Tested through ''cl_showpos'' and through ''cvar'' unlocker.</ref> The amount of horizontal and vertical velocity you get out of alt-fire are components of the inital impulse and the angle you shot at.
Alt-fire sends you at an initial impulse of ''400'' units per second, after which you are subject to gravity and air drag.<ref>Tested through ''cl_showpos'' and through ''cvar'' unlocker.</ref> The amount of horizontal and vertical velocity you get out of alt-fire are components of the inital impulse and the angle you shot at.


If you're on the ground and you do not aim parallel to the ground, your horizontal velocity will be the component of the impulse and the aiming angle, but your vertical impulse will be eaten, resulting in less horizontal velocity.
If you're on the ground and you do not aim parallel to the ground, your horizontal velocity will be the component of the impulse and the aiming angle, but your vertical impulse will be eaten, resulting in less horizontal velocity.