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== Alt-fire == | == Alt-fire == | ||
[[File:Shivexample1.png|thumb|198x198px|Alt-fire movement angle.]] | |||
Shiv does not have a zoom. Instead, he has an alt-fire (<code>RMB</code> or <code>M2</code>). | Shiv does not have a zoom. Instead, he has an alt-fire (<code>RMB</code> or <code>M2</code>). | ||
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When on the ground, usage of alt-fire will result in a vertical impulse of ''12'' units upwards.<ref>Shown through ''cvar'' unlocker.</ref> This results in Shiv being able to slide easily from an alt-fire by utilising Slide Storage. | When on the ground, usage of alt-fire will result in a vertical impulse of ''12'' units upwards.<ref>Shown through ''cvar'' unlocker.</ref> This results in Shiv being able to slide easily from an alt-fire by utilising Slide Storage. | ||
Alt-fire always sends at ''404'' units per second;<ref>Test this through setting noclip friction to 0 and using alt-fire in a line; velocity is not additive.</ref> depending on your pre-existing velocity, alt-fire can be detrimental. | Alt-fire always sends at ''404'' units per second;<ref>Test this through setting noclip friction to 0 and using alt-fire in a line; velocity is not additive.</ref> depending on your pre-existing velocity, alt-fire can be detrimental. | ||
=== History === | === History === | ||
Shiv has existed as a character for a large portion of the games lifespan, existing in ''[[Deadlock]]'s'' predecessor, [[Neon Prime|''Neon Prime'']]. In ''Neon Prime,'' Shiv likely had no alt-fire. Eventually, ''Neon Prime'' was scrapped, and assets and the general game were integrated into Deadlock. Shiv existed in the files but was not selectable. | Shiv has existed as a character for a large portion of the games lifespan, existing in ''[[Deadlock]]'s'' predecessor, [[Neon Prime|''Neon Prime'']]. In ''Neon Prime,'' Shiv likely had no alt-fire. Eventually, ''Neon Prime'' was scrapped, and assets and the general game were integrated into Deadlock. Shiv existed in the files but was not selectable. | ||