Shiv/Movement: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Gammaton32 (talk | contribs) No edit summary |
Gammaton32 (talk | contribs) No edit summary |
||
| Line 7: | Line 7: | ||
Shiv does not have a zoom. Instead, he has an alt-fire ((AKA M2 (Mouse 2) or RMB (Right Mouse Button) )). | Shiv does not have a zoom. Instead, he has an alt-fire ((AKA M2 (Mouse 2) or RMB (Right Mouse Button) )). | ||
Shiv’s alt-fire shoots three rounds out of his shotgun. The recoil knocks you back, similar to the gun [[https://wiki.teamfortress.com/wiki/Force-A-Nature|Force-A-Nature]] from Team Fortress 2. This alt-fire allows for more movement opportunities for | Shiv’s alt-fire shoots three rounds out of his shotgun. The recoil knocks you back, similar to the gun [[https://wiki.teamfortress.com/wiki/Force-A-Nature|Force-A-Nature]] from Team Fortress 2. This alt-fire allows for more movement opportunities for Shiv. | ||
<WRAP box nobox> | <WRAP box nobox> | ||
| Line 20: | Line 20: | ||
=== History === | === History === | ||
<shiv_sm> Shiv has existed as a character for a large portion of the games lifespan, existing in Deadlock's predecessor, Neon Prime. In Neon Prime, <pl_shiv_sm> Shiv likely had no alt-fire. Eventually, Neon Prime was scrapped, and assets and the general game were integrated into Deadlock. | <shiv_sm> Shiv has existed as a character for a large portion of the games lifespan, existing in Deadlock's predecessor, Neon Prime. In Neon Prime, <pl_shiv_sm> Shiv likely had no alt-fire. Eventually, Neon Prime was scrapped, and assets and the general game were integrated into Deadlock. Shiv existed in the files but was not selectable. | ||
On the [[https://forums.playdeadlock.com/threads/08-15-2024-update.16378/|08-15-2024]] patch, | On the [[https://forums.playdeadlock.com/threads/08-15-2024-update.16378/|08-15-2024]] patch, Shiv was added into matchmaking((Added a new hero, Shiv)). On release, Shiv had his alt-fire and it worked identically to how it works now. The impulse of alt-fire was ''500'' u/s. | ||
On the [[https://forums.playdeadlock.com/threads/10-24-2025-update.87198/|10-24-2025]] patch, alt-fire knockback was decreased by 10%((Shiv: Alt fire knockback reduced by 10%)). The impulse of alt-fire sent was ''450'' u/s. | On the [[https://forums.playdeadlock.com/threads/10-24-2025-update.87198/|10-24-2025]] patch, alt-fire knockback was decreased by 10%((Shiv: Alt fire knockback reduced by 10%)). The impulse of alt-fire sent was ''450'' u/s. | ||
| Line 37: | Line 37: | ||
=== Force Jumping === | === Force Jumping === | ||
**Force Jumping** (also often called FaN Jumping)((The name refers to Force Jumping in Team Fortress 2. FaN means Force-A-Nature, a weapon from Team Fortress 2 that had similar characteristics.)) is the act of using the recoil from | **Force Jumping** (also often called FaN Jumping)((The name refers to Force Jumping in Team Fortress 2. FaN means Force-A-Nature, a weapon from Team Fortress 2 that had similar characteristics.)) is the act of using the recoil from Shiv’s alt-fire to boost yourself vertically; acting essentially, as a third, smaller [[universaltech:jump]]. | ||
Force Jumping is often used to get to heights not possible without. | Force Jumping is often used to get to heights not possible without. | ||
| Line 47: | Line 47: | ||
|file=Shivrecoilskip.mp4 | |file=Shivrecoilskip.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty= | |difficulty=Universal Basic | ||
|inputs= | |inputs=Alt-fire → Ground dash | ||
}} | }} | ||
=== M2 Recoil Skip === | === M2 Recoil Skip === | ||
By inputting alt-fire followed immediately by a [[universaltech:dash|ground dash]] to move in the direction of your dash, you can ignore the backwards momentum from alt-fire. This is called a **M2 Recoil Skip**. This can be useful when chasing enemies. | By inputting alt-fire followed immediately by a [[universaltech:dash|ground dash]] to move in the direction of your dash, you can ignore the backwards momentum from alt-fire. This is called a **M2 Recoil Skip**. This can be useful when chasing enemies. | ||
| Line 70: | Line 60: | ||
|file=Shivm2walljump.mp4 | |file=Shivm2walljump.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty= | |difficulty=Adanced Easy | ||
|inputs= | |inputs=Alt-fire → Wall Jump | ||
}} | }} | ||
=== M2 Wall Jump === | === M2 Wall Jump === | ||
**M2 Wall Jump** is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from Shiv’s alt-fire in addition to the [[universaltech:wall_jump|wall jump]]. To execute, aim towards a wall, alt-fire, and then press jump immediately after, ideally after one tick. Like with any wall jump, you can hold a direction to influence your wall jump trajectory while performing this technique. | |||
**M2 Wall Jump** is the act of inputting alt-fire and then immediately wall jumping to gain the velocity boost from both the recoil from | |||
This technique requires 0.25 [[universaltech:stamina|stamina]], and can be used to gain significant velocity away from the wall. | This technique requires 0.25 [[universaltech:stamina|stamina]], and can be used to gain significant velocity away from the wall. | ||
| Line 96: | Line 78: | ||
|file=Shivm2slide.mp4 | |file=Shivm2slide.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty= | |difficulty=Advanced Easy | ||
|inputs= | |inputs=Alt-fire→ Slide (on ground, don’t press slide immediately after the M2; wait ''~0.1'' seconds) | ||
}} | }} | ||
=== M2 Sliding === | === M2 Sliding === | ||
**M2 Sliding** is the act of using | **M2 Sliding** is the act of using Shiv’s alt-fire to enter into the [[universaltech:slide]] state. | ||
<shiv_sm> Shiv’s alt-fire knocks him back at a peak speed of ''404'' u/s in the ground and in the air. You can use this speed to start a slide, since the speed exceeds the ''350'' u/s threshold needed to start a slide. | <shiv_sm> Shiv’s alt-fire knocks him back at a peak speed of ''404'' u/s in the ground and in the air. You can use this speed to start a slide, since the speed exceeds the ''350'' u/s threshold needed to start a slide. | ||
| Line 122: | Line 95: | ||
|file=Shivm2slidehop.mp4 | |file=Shivm2slidehop.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty= | |difficulty=Advanced Hard | ||
|inputs= | |inputs=(Move at speed) → Slide → Alt-fire → Jump → Repeat | ||
}} | }} | ||
=== M2 Slide Hopping === | === M2 Slide Hopping === | ||
**M2 Slide Hopping** is a technique where you are able to [[universaltech:Slide Bunnyhop]] with alt-fire. This can be done without any items, but is harder than [[hero:shiv#infinite_m2_slide|Infinite M2 Sliding]]. The main advantage of M2 Slide Hopping is that it does not take any items at all and is faster than regular base walking speed. For these reasons, M2 Slide Hopping is good during the laning phase. | **M2 Slide Hopping** is a technique where you are able to [[universaltech:Slide Bunnyhop]] with alt-fire. This can be done without any items, but is harder than [[hero:shiv#infinite_m2_slide|Infinite M2 Sliding]]. The main advantage of M2 Slide Hopping is that it does not take any items at all and is faster than regular base walking speed. For these reasons, M2 Slide Hopping is good during the laning phase. | ||
| Line 142: | Line 107: | ||
To M2 Slide Hop (assuming no items): | To M2 Slide Hop (assuming no items): | ||
* First, __move with enough speed to start a [[universaltech:slide]]__ and be in the air. The easiest way to gain this speed is to either [[universaltech:iad|Instant Air Dash]] or [[universaltech:Dash Jump]]; both are valid. | |||
* While in the air, | |||
**Face roughly perpendicular to where you want to go.__ (e.g. face left or right if you want to go forward) | |||
**Hold the movement key that results in forward movement__ in your current camera position (e.g. hold D if you are facing left of where you want to go.) | |||
*Land and slide.__ The easiest way to slide is to hold the duck key and buffer slide during steps 2a—3, to activate [[universaltech:Slide Conservation]]. | |||
*Nearly immediately after sliding, __use alt-fire to gain momentum__. Slide for ''~.5'' seconds | |||
*Switch movement keys smoothly to the forward movement key.__ (e.g. If you were holding the left movement key, shift over to the forward movement key.) While doing this, __move your camera to the forward direction__. | |||
*[[universaltech:Jump]]__ and __repeat steps 2a—4__. | |||
{{TechCard | {{TechCard | ||
| Line 155: | Line 120: | ||
|file=Shivinfm2slide.mp4 | |file=Shivinfm2slide.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty= | |difficulty=Advanced Hard | ||
|inputs= | |inputs=Slide → alt-fire (can be buffered by holding right click) | ||
}} | }} | ||
=== Infinite M2 Slide === | === Infinite M2 Slide === | ||
**Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +22% fire rate((<item_high_velocity_rounds> <wrap retailsemibold>High Velocity Rounds</wrap>, <item_rapid_rounds> <wrap retailsemibold>Rapid Rounds</wrap>, <item_slowing_bullets> <wrap retailsemibold>Slowing Bullets</wrap>)) is required, but a higher percentage is recommended, and will result in higher leniency, speed and control. It can also be done with the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>) which increases [[universaltech:dash]] distance by 25% on its own. | **Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +22% fire rate((<item_high_velocity_rounds> <wrap retailsemibold>High Velocity Rounds</wrap>, <item_rapid_rounds> <wrap retailsemibold>Rapid Rounds</wrap>, <item_slowing_bullets> <wrap retailsemibold>Slowing Bullets</wrap>)) is required, but a higher percentage is recommended, and will result in higher leniency, speed and control. It can also be done with the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>) which increases [[universaltech:dash]] distance by 25% on its own. | ||
| Line 182: | Line 138: | ||
You can slide in one of two ways: | You can slide in one of two ways: | ||
* Backwards | |||
** This has limited combat potential due to facing backwards to where you want to go. Sliding backwards requires holding the backwards movement key (by default, S). | |||
* Sideways((Sideways Infinite M2 Slide is often better than backwards Infinite M2 Slide. Use it more. Sideways Infinite M2 Slide also allows you to execute Infinite M2 Slide Acceleration.)) | |||
** This has the most combat potential due to your crosshair being closer to the forward direction. This is the only way that you can start accelerating using the Infinite M2 Slide. Sliding sideways requires holding either the left or right movement key (by default, A or D). | |||
To execute Infinite M2 Sliding, be in a slide, hold a directional movement key and hold M2 to it to be buffered and automatically time it for you. The easiest way to initiate an Infinite M2 Slide is to jump and hold the duck key, then shoot((From the air, shoot early (near the apex of the jump) to make the technique easier.)). | To execute Infinite M2 Sliding, be in a slide, hold a directional movement key and hold M2 to it to be buffered and automatically time it for you. The easiest way to initiate an Infinite M2 Slide is to jump and hold the duck key, then shoot((From the air, shoot early (near the apex of the jump) to make the technique easier.)). | ||
| Line 193: | Line 149: | ||
|file=Shivinfm2slideaccel.mp4 | |file=Shivinfm2slideaccel.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty= | |difficulty=Advanced Hard | ||
|inputs= | |stamina=0-1 | ||
|inputs=Slide (Continue to hold slide) → alt-fire (can be buffered by holding right click) | |||
}} | }} | ||
=== Infinite M2 Slide Acceleration === | === Infinite M2 Slide Acceleration === | ||
**Infinite M2 Slide Acceleration**((AKA Infinite M2 Slide Accel)) is a technique where you [[hero:shiv#infinite_m2_slide|Infinite M2 Slide]] sideways and shoot perpendicular to where you are going. | **Infinite M2 Slide Acceleration**((AKA Infinite M2 Slide Accel)) is a technique where you [[hero:shiv#infinite_m2_slide|Infinite M2 Slide]] sideways and shoot perpendicular to where you are going. | ||
For there to be a noticeable amount of acceleration you need either | For there to be a noticeable amount of acceleration you need either | ||
* A minimum fire rate of around 40%, | |||
* A minimum fire rate of 12% with the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>) or | |||
* The <weapon> <color #9E6203>Weapon</color> item <item_burst_fire> <wrap retailsemibold>Burst Fire</wrap> (<wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>). | |||
With Infinite M2 Slide Acceleration, you can reach peak speeds of ''~1300'' u/s, although the highest speed you will practically reach is ''~900'' u/s. | With Infinite M2 Slide Acceleration, you can reach peak speeds of ''~1300'' u/s, although the highest speed you will practically reach is ''~900'' u/s. | ||
| Line 220: | Line 168: | ||
To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. | To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. | ||
{{TechCard | {{TechCard | ||
|name=Slice and Dice Leap | |name=Slice and Dice Leap | ||
|file=Sliceanddiceleap.mp4 | |file=Sliceanddiceleap.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty= | |difficulty=Advanced Easy | ||
|inputs= | |inputs=Slice and Dice | ||
}} | }} | ||
== Slice and Dice == | |||
=== Slice and Dice Leap === | === Slice and Dice Leap === | ||
<wrap retailsemibold>Slice and Dice</wrap> is | <wrap retailsemibold>Slice and Dice</wrap> is Shiv's second ability, in which he dashes ''12.37'' metres or ''487'' units forward, dealing <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap> damage to opponents in the way. <wrap retailsemibold>Slice and Dice</wrap> ignores pre-existing momentum and velocity and ends you with zero momentum; <wrap retailsemibold>Slice and Dice</wrap> can be thought of as a set velocity sequence. | ||
When in the air, <wrap retailsemibold>Slice and Dice</wrap> can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle ((''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''))((This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates)). This can be used for traversal as a "second" dash. | When in the air, <wrap retailsemibold>Slice and Dice</wrap> can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle ((''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''))((This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates)). This can be used for traversal as a "second" dash. | ||