Shiv/Movement: Difference between revisions

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Slice and Dice: Shiv has been buffed so he can dash at any angle even while grounded
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'''''Slice and Dice''''' is Shiv's second ability, in which he dashes ''12.37'' metres or ''487'' units forward, dealing Spirit damage to opponents in the way. '''''Slice and Dice''''' ignores pre-existing momentum and velocity and ends you with zero momentum; '''''Slice and Dice''''' can be thought of as a set velocity sequence.
'''''Slice and Dice''''' is Shiv's second ability, in which he dashes ''12.37'' metres or ''487'' units forward, dealing Spirit damage to opponents in the way. '''''Slice and Dice''''' ignores pre-existing momentum and velocity and ends you with zero momentum; '''''Slice and Dice''''' can be thought of as a set velocity sequence.


When in the air, '''''Slice and Dice''''' can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle. <ref>''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''</ref><ref>This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates</ref> This can be used for traversal as a "second" dash.
'''''Slice and Dice''''' can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle. <ref>''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''</ref><ref>This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates</ref> This can be used for traversal as a "second" dash.


When landing onto the ground during an airborne initiated '''''Slice and Dice''''', you will continue in the direction of initial casting.
When landing onto the ground during an airborne initiated '''''Slice and Dice''''', you will continue in the direction of initial casting.