Shiv/Movement: Difference between revisionsGive feedback
→Slice and Dice: Shiv has been buffed so he can dash at any angle even while grounded |
→Slice and Dice: Same as previous, this sentence no longer needed since Shiv slice and dice is always omnidirectionally aimable. |
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'''''Slice and Dice''''' can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle. <ref>''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''</ref><ref>This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates</ref> This can be used for traversal as a "second" dash. | '''''Slice and Dice''''' can be aimed in nearly every direction, with exception of directly overhead and beneath, which will instead send at a 89° angle. <ref>''abilites.vdata'', ''citadel_ability_shiv_dash'', ''DashAngleThreshold''</ref><ref>This can be seen most clearly when enabling ''cl_showpos 2'' and monitoring your X and Y coordinates</ref> This can be used for traversal as a "second" dash. | ||
'''''Slice and Dice''''' disregards all prior momentum and stops you with zero velocity; '''''Slice and Dice''''' is best used at the very end of a chain of actions or at a rollout. '''''Slice and Dice''''' is also disabled by {{ItemIcon|Slowing Hex}}, potentially making rollouts utilising '''''Slice and Dice''''' unfeasible when chased. | '''''Slice and Dice''''' disregards all prior momentum and stops you with zero velocity; '''''Slice and Dice''''' is best used at the very end of a chain of actions or at a rollout. '''''Slice and Dice''''' is also disabled by {{ItemIcon|Slowing Hex}}, potentially making rollouts utilising '''''Slice and Dice''''' unfeasible when chased. | ||