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== Abilities == {{AbilitySection | hero_name = Shiv | ability_num = 1 | notes = * Knives can be used to confirm soul orbs. This will consume a charge, and at full rage, will ricochet off of the soul orb. * Bleed damage ticks once per second for the listed DPS, barring any outside modifiers. }} {{AbilitySection | hero_name = Shiv | ability_num = 2 |notes=* While the spirit resist shred can stack, each individual stack only lasts 14 seconds (without any duration items) and its duration cannot be reset by Slice and Dice.}} {{AbilitySection | hero_name = Shiv | ability_num = 3 | notes = * Bloodletting is affected by [[healing]] modifiers (which includes sources of anti-heal). * If Shiv is hit by [[Pocket]]'s {{AbilityIcon|Affliction}}, and he is hit by any source of damage within the Deferred Damage Duration while at 1HP, Shiv can die to Bloodletting. * Bloodletting allows Shiv to tank the instant kill damage from {{AbilityIcon|Killing Blow}} if it is copied by {{HeroIcon|Sinclair}}, and the lethal damage of the [[Street Brawl]] item {{ItemIcon|Unstable Concoction}}.}} {{AbilitySection | hero_name = Shiv | ability_num = 4 | notes = * Executing an enemy fills the Rage meter. * Shiv moves forward until it either reaches max range or hits an enemy below the kill threshold, damaging all enemy players in its path, as well as [[Troopers]] and [[Denizens]]. ** Shiv can still damage enemies behind the enemy killed if they're close enough to Killing Blow's hitbox. * Within roughly 25m of an enemy hero below the kill threshold, they will have a pulsating effect and red outline alongside a cracked heart in the center of their mass, indicating they can be instantly killed. * Execute deals [[Pure Damage]]. }} === Rage === After unlocking Shiv's '''Killing Blow''' ultimate, rage can be built by dealing any damage. The amount of rage built varies depending on the source. Rage has a '''max value of 10''' which is required to be filled before becoming '''Enraged''', granting you the full rage bonuses. {| class="wikitable" |+ Rage build values |- ! Damage type !! Rage built per damage dealt (%) |- | Weapon Damage || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerWeaponDamage}}round4}} |- | Spirit Damage || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerSpiritDamage}}round4}} |- | Light melee || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerLightMelee}}round4}} |- | Heavy melee || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerHeavyMelee}}round4}} |} Rage will begin to decay after '''{{#invoke:Abilities|get_ability_prop|Killing Blow|RageDrainDelayDuration}} seconds''' of not dealing any damage, at a rate of 0.25 per second (43 seconds total). Rage only builds up from damage dealt to players (this includes [[Barrier]]s). NOTE: These numbers are taken from the code for the game, but rage built per damage does not actually reflect in-game values. As a rule of thumb: Rage built from '''Weapon Damage''' and '''Melee Damage''' does not noticeably change with increases to weapon or spirit power, always taking roughly 18 shots at point blank or 4-7 Melee attacks (depending on strength) to build max rage. Rage built from '''Spirit Damage''' does scale with spirit power granting more rage the more damage your abilities do, however this is offset by the rage you build decreasing with spirit power, 100 Spirit power halving the rage built (Imbued spirit power from {{ItemIcon|Surge of Power}} is not counted towards this, causing it to grant a lot more rage (to the imbued ability) than {{ItemIcon|Boundless Spirit}}.)
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