Shiv: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) →Gallery: formatting |
||
| (35 intermediate revisions by 11 users not shown) | |||
| Line 4: | Line 4: | ||
| voice_actor = Greg Chun<ref name=":0" /> | | voice_actor = Greg Chun<ref name=":0" /> | ||
| release_date = August 15, 2024 | | release_date = August 15, 2024 | ||
}}{{Quotation|2=There's a whole lotta people that don't got enough knifes stuck in 'em.}} | | pronouns = He/Him | ||
'''Shiv''' is a [[Hero]] in ''[[Deadlock]]''. Seeking atonement for his past life, Shiv is a cutthroat monster hunter with a cause, conducting hit-and-run attacks and picking off vulnerable targets. Shiv can efficiently traverse the battlefield and catch up with his targets by making full use of his shotgun's recoil. Flinging Serrated Knives to bleed his foes from range, Shiv initiates close quarters combat on his terms by dashing to them while Slicing and Dicing through those standing in his way. By continuously dealing damage, Shiv builds Rage which enhances his abilities and allows him to be a one man army. Withstanding grievous damage via Bloodletting, Shiv finishes off dying targets with a devastating Killing Blow. | }}{{Quotation|2=There's a whole lotta people that don't got enough knifes stuck in 'em.|4=Shiv_leave_base_04.mp3}} | ||
'''Shiv''' is a [[Hero]] in ''[[Deadlock]]''. Seeking atonement for his past life, Shiv is a cutthroat monster hunter with a cause, conducting hit-and-run attacks and picking off vulnerable targets. Shiv can efficiently traverse the battlefield and catch up with his targets by making full use of his shotgun's recoil. Flinging '''[[Shiv#Serrated Knives|Serrated Knives]]''' to bleed his foes from range, Shiv initiates close quarters combat on his terms by dashing to them while '''[[Shiv#Slice and Dice|Slicing and Dicing]]''' through those standing in his way. By continuously dealing damage, Shiv builds '''[[Shiv#Killing Blow|Rage]]''' which enhances his abilities and allows him to be a one man army. Withstanding grievous damage via '''[[Shiv#Bloodletting|Bloodletting]]''', Shiv finishes off dying targets with a devastating '''[[Shiv#Killing Blow|Killing Blow]]'''. | |||
A former criminal, Shiv seeks to make up for his mistakes by hunting down monsters on behalf of [[The Baxter Society]]. | A former criminal, Shiv seeks to make up for his mistakes by hunting down monsters on behalf of [[The Baxter Society]]. | ||
Shiv was | Shiv was released on [[Update:August 15, 2024|August 15, 2024]]. | ||
== Weapon == | == Weapon == | ||
{{WeaponCard|key=hero_shiv}}Shiv's alternate fire takes {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} ammo rounds per shot, and has a recoil that can be used for movement. The alt-fire deals {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Shiv|Level| | {{WeaponCard|key=hero_shiv}} | ||
Shiv's alternate fire takes {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} ammo rounds per shot, and has a knockback recoil that can be used for movement. The knockback can be removed by sources of [[Movement Silence]], such as {{ItemIcon|Slowing Hex}}. | |||
The alt-fire deals {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Shiv|Level|BulletDamageAltFire}} damage per pellet, at {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}} pellets per shot ({{#expr:{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}*{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}}}} total). | |||
== Abilities == | == Abilities == | ||
| Line 21: | Line 25: | ||
| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* Knives can be used to confirm | * Knives can be used to confirm soul orbs. This will consume a charge, and at full rage, will ricochet off of the soul orb. | ||
* Bleed damage ticks once per second for the listed DPS, barring any outside modifiers. | * Bleed damage ticks once per second for the listed DPS, barring any outside modifiers. | ||
}} | }} | ||
| Line 28: | Line 32: | ||
| hero_name = Shiv | | hero_name = Shiv | ||
| ability_num = 2 | | ability_num = 2 | ||
}} | |notes=* While the spirit resist shred can stack, each individual stack only lasts 14 seconds (without any duration items) and its duration cannot be reset by Slice and Dice.}} | ||
{{AbilitySection | {{AbilitySection | ||
| Line 35: | Line 39: | ||
| notes = | | notes = | ||
* Bloodletting is affected by [[healing]] modifiers (which includes sources of anti-heal). | * Bloodletting is affected by [[healing]] modifiers (which includes sources of anti-heal). | ||
}} | * If Shiv is hit by [[Pocket]]'s {{AbilityIcon|Affliction}}, and he is hit by any source of damage within the Deferred Damage Duration while at 1HP, Shiv can die to Bloodletting. | ||
* Bloodletting allows Shiv to tank the instant kill damage from {{AbilityIcon|Killing Blow}} if it is copied by {{HeroIcon|Sinclair}}, and the lethal damage of the [[Street Brawl]] item {{ItemIcon|Unstable Concoction}}.}} | |||
{{AbilitySection | {{AbilitySection | ||
| Line 41: | Line 46: | ||
| ability_num = 4 | | ability_num = 4 | ||
| notes = | | notes = | ||
* Shiv moves forward until it either reaches max range or hits an enemy below the kill threshold, damaging all | * Executing an enemy fills the Rage meter. | ||
* Shiv moves forward until it either reaches max range or hits an enemy below the kill threshold, damaging all enemy players in its path, as well as [[Troopers]] and [[Denizens]]. | |||
** Shiv can still damage enemies behind the enemy killed if they're close enough to Killing Blow's hitbox. | |||
* Within roughly 25m of an enemy hero below the kill threshold, they will have a pulsating effect and red outline alongside a cracked heart in the center of their mass, indicating they can be instantly killed. | * Within roughly 25m of an enemy hero below the kill threshold, they will have a pulsating effect and red outline alongside a cracked heart in the center of their mass, indicating they can be instantly killed. | ||
* | * Execute deals [[Pure Damage]]. | ||
}} | }} | ||
| Line 55: | Line 62: | ||
|+ Rage build values | |+ Rage build values | ||
|- | |- | ||
! Damage type !! Rage built per damage dealt | ! Damage type !! Rage built per damage dealt (%) | ||
|- | |- | ||
| Weapon Damage || {{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerWeaponDamage}} | | Weapon Damage || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerWeaponDamage}}round4}} | ||
|- | |- | ||
| Spirit Damage || {{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerSpiritDamage}} | | Spirit Damage || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerSpiritDamage}}round4}} | ||
|- | |- | ||
| Light melee || {{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerLightMelee}} | | Light melee || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerLightMelee}}round4}} | ||
|- | |- | ||
| Heavy melee || {{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerHeavyMelee}} | | Heavy melee || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerHeavyMelee}}round4}} | ||
|} | |} | ||
| Line 70: | Line 77: | ||
Rage only builds up from damage dealt to players (this includes [[Barrier]]s). | Rage only builds up from damage dealt to players (this includes [[Barrier]]s). | ||
NOTE: These numbers are taken from the code for the game, but rage built per damage does not actually reflect in game values. | NOTE: These numbers are taken from the code for the game, but rage built per damage does not actually reflect in-game values. | ||
As a rule of thumb: Rage built from '''Weapon Damage''' and '''Melee Damage''' does not noticeably change with increases to weapon or spirit power, always taking roughly 18 shots at point blank or 4-7 Melee attacks (depending on strength) to build max rage. Rage built from '''Spirit Damage''' does scale with spirit power granting more rage the more damage your abilities do, however this is offset by the rage you build decreasing with spirit power, 100 Spirit power halving the rage built (Imbued spirit power from {{ItemIcon|Surge of Power}} is not counted towards this, causing it to grant a lot more rage (to the imbued ability) than {{ItemIcon|Boundless Spirit}}.) | |||
== Street Brawl == | |||
=== Ability Changes === | |||
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> | |||
Apart from [[Street Brawl#Heroes|global changes]], Shiv does '''not''' have any special modifications for his abilities in Street Brawl. | |||
=== Item Draft === | |||
{{HeroStreetBrawlItems|Shiv}} | |||
== Backstory == | == Backstory == | ||
| Line 79: | Line 93: | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D model == | |||
{{3D_Model|Shiv}} | |||
===Weapon=== | |||
{{3D Model|Shiv Weapon|size=240px}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Shiv card.png|Shiv portrait | File:Shiv card.png|Shiv portrait | ||
File:Shiv Gloat.png|Gloat portrait for Shiv | |||
File:Shiv Critical.png|Critical health portrait for Shiv | |||
File:Shiv MM.png|Shiv icon | File:Shiv MM.png|Shiv icon | ||
File:Shiv Render.png|Shiv in-game render | File:Shiv Render.png|Shiv in-game render | ||
File:Shiv select background.png|Shiv select background | File:Shiv select background.png|Shiv select background | ||
File:Shiv Reference Sheet.png|Shiv reference sheet | File:Shiv Reference Sheet.png|Shiv reference sheet | ||
File:Shiv name. | File:Shiv Weapon.png|Shiv weapon - ''Busted Flush'' | ||
File:Shiv | </gallery> | ||
=== Typography === | |||
<gallery> | |||
File:Shiv name.svg|Shiv's name typography | |||
File:Shiv brazilian.svg|Shiv's Brazilian Portuguese typography | |||
File:Shiv french.svg|Shiv's French typography | |||
File:Shiv italian.svg|Shiv's Italian typography | |||
File:Shiv polish.svg|Shiv's Polish typography | |||
File:Shiv russian.svg|Shiv's Russian typography | |||
File:Shiv schinese.svg|Shiv's Simplified Chinese typography | |||
File:Shiv spanish.svg|Shiv's Spanish typography | |||
File:Shiv turkish.svg|Shiv's Turkish typography | |||
File:Shiv ukrainian.svg|Shiv's Ukrainian typography | |||
</gallery> | |||
=== Removed/Unused content === | |||
<gallery> | |||
File:Shiv card old.png|Previous Shiv portrait | File:Shiv card old.png|Previous Shiv portrait | ||
File:Shiv temp mm.png|Temporary Shiv icon [[Update:September 12, 2024|(2024-09-12 update)]] | |||
File:Shiv winter.png|Shiv 2024 [[Seasonal events#Winter|Winter skin]] | File:Shiv winter.png|Shiv 2024 [[Seasonal events#Winter|Winter skin]] | ||
File:Monster Shiv model.png|Monster Shiv (old ult model) | File:Monster Shiv model.png|Monster Shiv (old ult model) | ||
File:Shiv | </gallery> | ||
File:Shiv | |||
=== [[Neon Prime]] === | |||
<gallery> | |||
File:Shiv Neon Prime.png|Neon Prime Shiv portrait | |||
File:Neon Prime Shiv gameplay.png|Neon Prime Shiv model | |||
</gallery> | </gallery> | ||
| Line 108: | Line 148: | ||
* Shiv carries an amulet on his hip with a design similar to the blood key from the movie [[wikipedia:Demon_Knight|''Demon Knight'']].<ref>{{YouTubeCite|_vujRFDWbVA|THE PROP SHOP 01: DEMON KNIGHT BLOOD KEY}}</ref> The amulet glows red when Shiv is at full Rage. | * Shiv carries an amulet on his hip with a design similar to the blood key from the movie [[wikipedia:Demon_Knight|''Demon Knight'']].<ref>{{YouTubeCite|_vujRFDWbVA|THE PROP SHOP 01: DEMON KNIGHT BLOOD KEY}}</ref> The amulet glows red when Shiv is at full Rage. | ||
* "Playing With Knives in the Hideout" is displayed as one's status in the in-game Friends List when playing as Shiv in the [[Hideout]]. | * "Playing With Knives in the Hideout" is displayed as one's status in the in-game Friends List when playing as Shiv in the [[Hideout]]. | ||
== References == | == References == | ||
| Line 115: | Line 154: | ||
== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||