Shiv: Difference between revisions

m Added decay
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Non-player units grant x0.1 the rage.
Non-player units grant x0.1 the rage.


NOTE: These numbers may be inconsistent due to rounding and gameplay interactions.
NOTE: These numbers are taken from the code for the game, but rage built per damage does not actually reflect in game values.
 


As a rule of thumb: Rage built from '''Weapon Damage''' and '''Melee Damage''' does not noticeably change with increases to weapon or spirit power, always taking roughly 18 shots at point blank or 4-7 Melee attacks (depending on strength) to build max rage. Rage built from '''Spirit Damage''' does scale with spirit power granting more rage the more damage your abilities do, however this is offset by the rage you build decreasing with spirit power, 100 Spirit power halving the rage built  (Imbued spirit power from [[Surge of Power]] is not counted towards this, causing it to grant a lot more rage (to the imbued ability) than [[Boundless Spirit]].)


== Background ==
== Background ==