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Gammaton32 (talk | contribs) →Weapon: removed movement info (should be more fitting in a movement tech article) |
Gammaton32 (talk | contribs) →Weapon: alt fire scaling |
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== Weapon == | == Weapon == | ||
{{WeaponCard|key=hero_shiv}}Shiv's alternate fire takes {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} ammo rounds per shot, and has a recoil that can be used for movement. The alt-fire deals {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}} damage per pellet, at {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}} pellets per shot ({{#expr:{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}*{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}}}} total). | {{WeaponCard|key=hero_shiv}}Shiv's alternate fire takes {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} ammo rounds per shot, and has a recoil that can be used for movement. The alt-fire deals {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Shiv|Level|BulletDamage}} damage per pellet, at {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}} pellets per shot ({{#expr:{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}*{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}}}} total). | ||
== Background == | == Background == | ||