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Gammaton32 (talk | contribs) formatting |
Gammaton32 (talk | contribs) →Rage: updated |
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! Damage type !! Rage built per damage dealt | ! Damage type !! Rage built per damage dealt | ||
|- | |- | ||
| Weapon Damage || 0. | | Weapon Damage || 0.020 | ||
|- | |- | ||
| Spirit Damage || 0. | | Spirit Damage || 0.017 | ||
|- | |- | ||
| Light melee || 1. | | Light melee || 1.8 | ||
|- | |- | ||
| Heavy melee || | | Heavy melee || 3.3 | ||
|} | |} | ||
Rage will begin to decay after ''' | Rage will begin to decay after '''12 seconds''' of not dealing any damage, at a rate of 0.25 per second (43 seconds total). | ||
Rage only builds up from damage dealt to players. | |||
NOTE: These numbers are taken from the code for the game, but rage built per damage does not actually reflect in game values. | NOTE: These numbers are taken from the code for the game, but rage built per damage does not actually reflect in game values. | ||