Shiv: Difference between revisions

Jump to navigation Jump to search
Weapon: removed movement info (should be more fitting in a movement tech article)
Line 53: Line 53:
== Weapon ==
== Weapon ==
{{WeaponCard|key=hero_shiv}}Shiv's alternate fire takes {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} ammo rounds per shot, and has a recoil that can be used for movement. The alt-fire deals {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}} damage per pellet, at {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}} pellets per shot ({{#expr:{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}*{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}}}} total).
{{WeaponCard|key=hero_shiv}}Shiv's alternate fire takes {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} ammo rounds per shot, and has a recoil that can be used for movement. The alt-fire deals {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}} damage per pellet, at {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}} pellets per shot ({{#expr:{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}*{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}}}} total).
The approximate movement distance from the alt-fire recoil (without items or level-ups) is roughly as follows:
{| class="wikitable sortable"
|+Base recoil max movement distance
!Aim direction
!Movement state
!Max distance (m)
|-
|Horizontal
|On the ground
|2.5
|-
|Horizontal
|One jump
|9
|-
|Horizontal
|Double jump
|15
|-
|Vertical (down 90º)
|One jump
|4
|-
|Vertical (down 90º)
|Double jump
|7
|}
In order to use the jump momentum for max distance, one has to shoot slightly before reaching the apex of the jump.


== Background ==
== Background ==