Shiv: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) Lore |
Remove manual ability headings in favor of generated ones |
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== Weapon == | == Weapon == | ||
{{WeaponCard|key=hero_shiv}}Shiv's alternate fire takes {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} ammo rounds per shot, and has a recoil that can be used for movement. The alt-fire deals {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Shiv|Level|BulletDamage}} damage per pellet, at {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}} pellets per shot ({{#expr:{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}*{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}}}} total). | {{WeaponCard|key=hero_shiv}}Shiv's alternate fire takes {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} ammo rounds per shot, and has a recoil that can be used for movement. The alt-fire deals {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Shiv|Level|BulletDamage}} damage per pellet, at {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}} pellets per shot ({{#expr:{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}*{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}}}} total). | ||
== Abilities == | == Abilities == | ||
{{AbilitySection | {{AbilitySection | ||
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* Bleed damage ticks once per second for the listed DPS, barring any outside modifiers. | * Bleed damage ticks once per second for the listed DPS, barring any outside modifiers. | ||
}} | }} | ||
{{AbilitySection | {{AbilitySection | ||
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| ability_num = 2 | | ability_num = 2 | ||
}} | }} | ||
{{AbilitySection | {{AbilitySection | ||
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| ability_num = 3 | | ability_num = 3 | ||
}} | }} | ||
{{AbilitySection | {{AbilitySection | ||
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=== Rage === | === Rage === | ||
After unlocking Shiv's '''Killing Blow''' ultimate, rage can be built by dealing any damage. The amount of rage built varies depending on the source. | After unlocking Shiv's '''Killing Blow''' ultimate, rage can be built by dealing any damage. The amount of rage built varies depending on the source. | ||