Shrine: Difference between revisions

Cleared up ambiguity around which team gets super troopers when the shrine is destroyed
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| name = Shrine
| name = Shrine
| Image = Shrines.png
| Image = Shrines.png
| max_health = {{NpcData|destroyable_building|MaxHealthGenerator}}
| max_health = {{NpcData|destroyable_building|MaxHealthGenerator}} / {{NpcData|destroyable_building|MaxHealthGeneratorSecond}}
| bullet_resist = {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}
| bullet_resist = {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}
}}
}}
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In contrast, the [[Archmother]] shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron.
In contrast, the [[Archmother]] shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron.


Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and [[Status Effects#Curse|curses]] players in or near the Shrine platform. Shrines have {{NpcData|destroyable_building|MaxHealthGenerator}} Health.
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and [[Status Effects#Curse|curses]] players in or near the Shrine platform. Shrines start with {{NpcData|destroyable_building|MaxHealthGenerator}} HP. When one shrine is destroyed, the other shrine's HP is increased to {{NpcData|destroyable_building|MaxHealthGeneratorSecond}}.


=== Durability ===
== Resistances ==
Shrines are completely invulnerable to damage until at least one pair of [[Base Guardians]] has been destroyed, and are also immune to damage from any source outside their platform.
Shrines are completely invulnerable to damage until at least one pair of [[Base Guardians]] has been destroyed, and are also immune to damage from any source outside their platform.


Shrines have {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% [[Bullet Resist]].
Shrines have {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% [[Bullet Resist]].


Additionally, like [[Base Guardians]], Shrines have scaling Bullet Resist. It starts at {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 4 or more heroes. This is added multiplicatively to the base Bullet Resist.
Additionally, like [[Base Guardians]], Shrines have enemy scaling Bullet Resist. It starts at {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 3 or more heroes. This is added multiplicatively to the base Bullet Resist.


When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.
When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.
=== Ability Damage Reduction ===
The following abilities deal reduced damage to Shrines:
{{ObjDamageReduction}}


== Destruction ==
== Destruction ==
Once a shrine is destroyed, [[Troopers]] allied to the team that destroyed the shrine become '''Super Troopers''' for that shrine's lane, as well as for the Blue lane. Super Troopers gain {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage, {{#expr: ({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}} - 1) * 100 }}% health, and yield 15% less souls when killed. Once both Shrines have been destroyed, the enemy Patron will become vulnerable to damage.
Once a shrine is destroyed, [[Troopers]] allied to the team that destroyed the shrine become '''Super Troopers''' for that shrine's lane. Blue lane only gets Super Troopers when both shrines are destroyed. Super Troopers gain {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage, {{#expr: ({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}} - 1) * 100 }}% health, and yield 15% less souls when killed. Once both Shrines have been destroyed, the enemy Patron will become vulnerable to damage.


== Gallery ==
== Gallery ==