Shrine: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Durability: renamed to resistances, added ability reduction |
|||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 2: | Line 2: | ||
| name = Shrine | | name = Shrine | ||
| Image = Shrines.png | | Image = Shrines.png | ||
| max_health = {{NpcData|destroyable_building|MaxHealthGenerator}} | | max_health = {{NpcData|destroyable_building|MaxHealthGenerator}} / {{NpcData|destroyable_building|MaxHealthGeneratorSecond}} | ||
| bullet_resist = {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}} | | bullet_resist = {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}} | ||
}} | }} | ||
| Line 12: | Line 12: | ||
In contrast, the [[Archmother]] shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron. | In contrast, the [[Archmother]] shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron. | ||
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and [[Status Effects#Curse|curses]] players in or near the Shrine platform. Shrines | Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and [[Status Effects#Curse|curses]] players in or near the Shrine platform. Shrines start with {{NpcData|destroyable_building|MaxHealthGenerator}} HP. When one shrine is destroyed, the other shrine's HP is increased to {{NpcData|destroyable_building|MaxHealthGeneratorSecond}}. | ||
== Resistances == | == Resistances == | ||
| Line 19: | Line 19: | ||
Shrines have {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% [[Bullet Resist]]. | Shrines have {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% [[Bullet Resist]]. | ||
Additionally, like [[Base Guardians]], Shrines have scaling Bullet Resist. It starts at {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for | Additionally, like [[Base Guardians]], Shrines have enemy scaling Bullet Resist. It starts at {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 3 or more heroes. This is added multiplicatively to the base Bullet Resist. | ||
When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | ||
| Line 28: | Line 28: | ||
== Destruction == | == Destruction == | ||
Once a shrine is destroyed, [[Troopers]] allied to the team that destroyed the shrine become '''Super Troopers''' for that shrine's lane | Once a shrine is destroyed, [[Troopers]] allied to the team that destroyed the shrine become '''Super Troopers''' for that shrine's lane. Blue lane only gets Super Troopers when both shrines are destroyed. Super Troopers gain {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage, {{#expr: ({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}} - 1) * 100 }}% health, and yield 15% less souls when killed. Once both Shrines have been destroyed, the enemy Patron will become vulnerable to damage. | ||
== Gallery == | == Gallery == | ||