Shrine: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Added update history |
Automated stats |
||
| Line 5: | Line 5: | ||
Shrines appear to be a metallic chair or throne, with a modified [[Guardian]] sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby [[Trooper|Troopers]]. | Shrines appear to be a metallic chair or throne, with a modified [[Guardian]] sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby [[Trooper|Troopers]]. | ||
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will patrol between each Shrine, and defend any that are under attack. Shrines have the lowest base health of any structure at | Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will patrol between each Shrine, and defend any that are under attack. Shrines have the lowest base health of any structure at {{NpcData|destroyable_building|MaxHealth}} Health. | ||
Despite being able to target Troopers, Shrines cannot actually deal damage to them or [[Heroes]], rendering them harmless. | Despite being able to target Troopers, Shrines cannot actually deal damage to them or [[Heroes]], rendering them harmless. | ||
=== Durability === | === Durability === | ||
Like Base Guardians, Shrines also have scaling [[Bullet Resist]], albeit at a higher rate. By default, they have | Like Base Guardians, Shrines also have scaling [[Bullet Resist]], albeit at a higher rate. By default, they have {{NpcData|destroyable_building|BulletResistBase}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BulletResistReductionPerHero}}%. This is likely to discourage backdooring, and encourage attacking the base as a team. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Nearby Enemy Heroes | !Nearby Enemy Heroes | ||
| Line 16: | Line 16: | ||
|- | |- | ||
|0 | |0 | ||
| | |<span>{{NpcData|destroyable_building|BulletResistBase}}%</span> | ||
|- | |- | ||
|1 | |1 | ||
| | |<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|2 | |2 | ||
| | |<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 2 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|3 | |3 | ||
| | |<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 3 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|4 | |4 | ||
| - | |<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 4 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|5 | |5 | ||
| - | |<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 5 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|6 | |6 | ||
| - | |<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 6 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span> | ||
|} | |} | ||
Like the [[Patron]] and [[Walker|Walkers]], shrines also have backdoor protection, | Like the [[Patron]] and [[Walker|Walkers]], shrines also have backdoor protection, this causes them to constantly regenerate health if there are no [[Trooper|Troopers]] nearby. | ||
== Destruction == | == Destruction == | ||