Shrine: Difference between revisions

Durability: added backdoor
Undo revision 71555 by Gammaton32 (talk)
Tag: Undo
Line 15: Line 15:


=== Durability ===
=== Durability ===
Like Base Guardians, Shrines have scaling [[Bullet Resist]]. By default, they have {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}%. This is likely to discourage backdooring and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|RangedArmorModifier|InvulnRange|2}}m away, and have [[Backdoor Protection]].
Like Base Guardians, Shrines have scaling [[Bullet Resist]]. By default, they have {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}%. This is likely to discourage backdooring and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|RangedArmorModifier|InvulnRange|2}}m away.


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