Shrine: Difference between revisions

LVL (talk | contribs)
Automated stats
LVL (talk | contribs)
Added more info and automated
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=== Durability ===
=== Durability ===
Like Base Guardians, Shrines also have scaling [[Bullet Resist]], albeit at a higher rate. By default, they have {{NpcData|destroyable_building|BulletResistBase}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BulletResistReductionPerHero}}%. This is likely to discourage backdooring, and encourage attacking the base as a team.
Like Base Guardians, Shrines have scaling [[Bullet Resist]] but have {{NpcData|destroyable_building|IntrinsicAbilityResistance}}% [[Spirit Resist]]. By default, they have {{NpcData|destroyable_building|BulletResistBase}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BulletResistReductionPerHero}}%. This is likely to discourage backdooring and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|AntiSnipeRange|3}}m away.
{| class="wikitable"
{| class="wikitable"
!Nearby Enemy Heroes
!Nearby Enemy Heroes