Shrine: Difference between revisionsGive feedback
Removed info about patron's patrolling and shrine's having an attack, as the attack is a patron attack. |
Fixed errors |
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| name = Shrine | | name = Shrine | ||
| Image = Shrines.png | | Image = Shrines.png | ||
| max_health = {{NpcData|destroyable_building| | | max_health = {{NpcData|destroyable_building|MaxHealthGenerator}} | ||
| bullet_resist = {{NpcData|destroyable_building| | | bullet_resist = {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} | ||
}} | }} | ||
'''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged. | '''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged. | ||
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In contrast, the Archmother shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron. | In contrast, the Archmother shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron. | ||
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack. Shrines have {{NpcData|destroyable_building| | Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack. Shrines have {{NpcData|destroyable_building|MaxHealthGenerator}} Health. | ||
=== Durability === | === Durability === | ||
Like Base Guardians, Shrines have scaling [[Bullet Resist]]. By default, they have {{NpcData|destroyable_building| | Like Base Guardians, Shrines have scaling [[Bullet Resist]]. By default, they have {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}%. This is likely to discourage backdooring and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|RangedArmorModifier|InvulnRange|2}}m away. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Nearby Enemy Heroes | !Nearby Enemy Heroes | ||
| Line 21: | Line 22: | ||
|- | |- | ||
|0 | |0 | ||
|<span>{{NpcData|destroyable_building| | |<span>{{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%</span> | ||
|- | |- | ||
|1 | |1 | ||
|<span>{{#expr: {{NpcData|destroyable_building| | |<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|2 | |2 | ||
|<span>{{#expr: {{NpcData|destroyable_building| | |<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 2 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|3 | |3 | ||
|<span>{{#expr: {{NpcData|destroyable_building| | |<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 3 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|4 | |4 | ||
|<span>{{#expr: {{NpcData|destroyable_building| | |<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 4 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|5 | |5 | ||
|<span>{{#expr: {{NpcData|destroyable_building| | |<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 5 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|6 | |6 | ||
|<span>{{#expr: {{NpcData|destroyable_building| | |<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 6 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | ||
|} | |} | ||
== Destruction == | == Destruction == | ||
Once both shrines have been destroyed, the enemy Patron will become vulnerable to damage. Allied [[Troopers]] will also gain | Once both shrines have been destroyed, the enemy Patron will become vulnerable to damage. Allied [[Troopers]] will also gain {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and health for the rest of the match. | ||
== Gallery == | == Gallery == | ||