Shrine: Difference between revisions

LVL (talk | contribs)
Removed info about patron's patrolling and shrine's having an attack, as the attack is a patron attack.
LVL (talk | contribs)
Fixed errors
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| name = Shrine
| name = Shrine
| Image = Shrines.png
| Image = Shrines.png
| max_health = {{NpcData|destroyable_building|MaxHealth}}
| max_health = {{NpcData|destroyable_building|MaxHealthGenerator}}
| bullet_resist = {{NpcData|destroyable_building|BulletResistBase}}
| bullet_resist = {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}
}}
}}
'''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged.
'''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged.
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In contrast, the Archmother shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron.
In contrast, the Archmother shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron.


Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack. Shrines have {{NpcData|destroyable_building|MaxHealth}} Health.
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack. Shrines have {{NpcData|destroyable_building|MaxHealthGenerator}} Health.


=== Durability ===
=== Durability ===
Like Base Guardians, Shrines have scaling [[Bullet Resist]]. By default, they have {{NpcData|destroyable_building|BulletResistBase}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BulletResistReductionPerHero}}%. This is likely to discourage backdooring and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|AntiSnipeRange|3}}m away.
Like Base Guardians, Shrines have scaling [[Bullet Resist]]. By default, they have {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}%. This is likely to discourage backdooring and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|RangedArmorModifier|InvulnRange|2}}m away.
 
{| class="wikitable"
{| class="wikitable"
!Nearby Enemy Heroes
!Nearby Enemy Heroes
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|-
|-
|0
|0
|<span>{{NpcData|destroyable_building|BulletResistBase}}%</span>
|<span>{{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%</span>
|-
|-
|1
|1
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|-
|2
|2
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 2 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 2 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|-
|3
|3
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 3 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 3 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|-
|4
|4
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 4 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 4 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|-
|5
|5
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 5 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 5 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|-
|6
|6
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 6 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 6 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|}
|}
Like the [[Patron]] and [[Walker|Walkers]], shrines also have backdoor protection, this causes them to constantly regenerate health if there are no [[Trooper|Troopers]] nearby.


== Destruction ==
== Destruction ==
Once both shrines have been destroyed, the enemy Patron will become vulnerable to damage. Allied [[Troopers]] will also gain 30% damage and health for the rest of the match.
Once both shrines have been destroyed, the enemy Patron will become vulnerable to damage. Allied [[Troopers]] will also gain {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and health for the rest of the match.


== Gallery ==
== Gallery ==