Shrine: Difference between revisions

Undo revision 71555 by Gammaton32 (talk)
Tag: Undo
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=== Durability ===
=== Durability ===
Like Base Guardians, Shrines have scaling [[Bullet Resist]]. By default, they have {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}%. This is likely to discourage backdooring and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|RangedArmorModifier|InvulnRange|2}}m away.
Like Base Guardians, Shrines have scaling [[Bullet Resist]]. By default, they have {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}%. This is likely to discourage [[Backdoor Protection|backdooring]] and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|RangedArmorModifier|InvulnRange|2}}m away.


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{| class="wikitable"