Shrine: Difference between revisions

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Shrines have 10% [[Bullet Resist]]. When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.
Shrines have 10% [[Bullet Resist]]. When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.


Additionally, like [[Base Guardians]], Shrines have scaling Bullet Resist. When protection is up, they have {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}% Bullet Resist, however once they're not protected and with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}%, up to 0% minimum. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|RangedArmorModifier|InvulnRange|2}}m away.
Additionally, like [[Base Guardians]], Shrines have scaling Bullet Resist. It starts at {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum. They are also immune to damage from any source outside their platform.


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