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Cleared up ambiguity around which team gets super troopers when the shrine is destroyed Tags: Visual edit Mobile edit Mobile web edit |
Gammaton32 (talk | contribs) →Durability: renamed to resistances, added ability reduction |
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Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and [[Status Effects#Curse|curses]] players in or near the Shrine platform. Shrines have {{NpcData|destroyable_building|MaxHealthGenerator}} Health. | Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and [[Status Effects#Curse|curses]] players in or near the Shrine platform. Shrines have {{NpcData|destroyable_building|MaxHealthGenerator}} Health. | ||
== | == Resistances == | ||
Shrines are completely invulnerable to damage until at least one pair of [[Base Guardians]] has been destroyed, and are also immune to damage from any source outside their platform. | Shrines are completely invulnerable to damage until at least one pair of [[Base Guardians]] has been destroyed, and are also immune to damage from any source outside their platform. | ||
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When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | ||
=== Ability Damage Reduction === | |||
The following abilities deal reduced damage to Shrines: | |||
{{ObjDamageReduction}} | |||
== Destruction == | == Destruction == | ||