Shrine: Difference between revisions

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Shrines appear to be a metallic chair or throne, with a modified [[Guardian]] sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby [[Trooper|Troopers]].
Shrines appear to be a metallic chair or throne, with a modified [[Guardian]] sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby [[Trooper|Troopers]].


Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will patrol between each Shrine, and defend any that are under attack. Shrines have the lowest base health of any structure at 3,000 Health.
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will patrol between each Shrine, and defend any that are under attack. Shrines have the lowest base health of any structure at {{NpcData|destroyable_building|MaxHealth}} Health.


Despite being able to target Troopers, Shrines cannot actually deal damage to them or [[Heroes]], rendering them harmless.
Despite being able to target Troopers, Shrines cannot actually deal damage to them or [[Heroes]], rendering them harmless.


=== Durability ===
=== Durability ===
Like Base Guardians, Shrines also have scaling [[Bullet Resist]], albeit at a higher rate. By default, they have 60% Bullet Resist, however with every additional enemy hero nearby, they lose 20%. This is likely to discourage backdooring, and encourage attacking the base as a team.
Like Base Guardians, Shrines also have scaling [[Bullet Resist]], albeit at a higher rate. By default, they have {{NpcData|destroyable_building|BulletResistBase}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BulletResistReductionPerHero}}%. This is likely to discourage backdooring, and encourage attacking the base as a team.
{| class="wikitable"
{| class="wikitable"
!Nearby Enemy Heroes
!Nearby Enemy Heroes
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|-
|-
|0
|0
|60%
|<span>{{NpcData|destroyable_building|BulletResistBase}}%</span>
|-
|-
|1
|1
|40%
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|-
|-
|2
|2
|20%
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 2 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|-
|-
|3
|3
|0%
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 3 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|-
|-
|4
|4
| -20%
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 4 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|-
|-
|5
|5
| -40%
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 5 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|-
|-
|6
|6
| -60%
|<span>{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 6 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%</span>
|}
|}
Like the [[Patron]] and [[Walker|Walkers]], shrines also have backdoor protection, This causes them to constantly regenerate health if there are no [[Trooper|Troopers]] nearby.
Like the [[Patron]] and [[Walker|Walkers]], shrines also have backdoor protection, this causes them to constantly regenerate health if there are no [[Trooper|Troopers]] nearby.


== Destruction ==
== Destruction ==