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m →Update history: Template Renaming, replaced: ==Update history== {{Main|Shrine/Update history|l1=Update history}} → == Update history == |
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Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will patrol between each Shrine, and defend any that are under attack. Shrines have {{NpcData|destroyable_building|MaxHealth}} Health. | Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will patrol between each Shrine, and defend any that are under attack. Shrines have {{NpcData|destroyable_building|MaxHealth}} Health. | ||
Shrines have a beam attack that [[Curse|curses]] players in its area of effect. | |||
=== Durability === | === Durability === | ||
Like Base Guardians, Shrines have scaling [[Bullet | Like Base Guardians, Shrines have scaling [[Bullet Resist]]. By default, they have {{NpcData|destroyable_building|BulletResistBase}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BulletResistReductionPerHero}}%. This is likely to discourage backdooring and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|AntiSnipeRange|3}}m away. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Nearby Enemy Heroes | !Nearby Enemy Heroes | ||