Silence: Difference between revisions

Added a sentence clarifying the extent of silences in regards to channeled abilities; Traditional MOBAs allow silences to be reactive in most circumstances, canceling channeled abilities, whereas in Deadlock, this is not currently the case. This distinction is necessary, as it's not immediately communicated in-game.
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Silence is a form of [[Crowd Control]].
#REDIRECT [[Status Effects#Silence]]
 
Prevents use of abilities during its duration.
 
Does '''not''' cancel channeling of abilities, if channel started before debuff was placed on user.
 
== [[Items]] inflicting silence ==
 
* [[Silence Glyph]]
* [[Silencer]]
 
== [[Items]] counteracting silence ==
 
* [[Unstoppable]]
* [[Debuff Remover]]
* [[Debuff Reducer]]
[[Category:Game mechanics]]