Silence: Difference between revisionsGive feedback
Added a sentence clarifying the extent of silences in regards to channeled abilities; Traditional MOBAs allow silences to be reactive in most circumstances, canceling channeled abilities, whereas in Deadlock, this is not currently the case. This distinction is necessary, as it's not immediately communicated in-game. |
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Silence is a form of [[Crowd Control]]. | Silence is a form of [[Crowd Control]]. | ||