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| {{Infobox item | | {{Infobox item/auto|Silencer| sound1 = silencer hit.mp3 | sound2 = silencer lp.mp3}} |
| | item_name = Silencer | |
| | has_passive1 = true
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| | has_passive2 = true
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| | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}}% [[Spirit Resist]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_proc_silence_debuff_desc}}
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| | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechDamageReduction}}% [[Spirit Damage]] Reduction (Conditional)
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| | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration
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| | passive2_description = {{#invoke:Utilities|process_variables|upgrade_proc_silence_desc|{{#var:item_key_or_en}}}}
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| | passive2_stat1 = [[Status_Effects#Silence|Silenced Status Effect]]
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| | passive2_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SilenceDuration}}s Silence Duration
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| | passive2_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ImmunityDuration}}s Immunity Duration
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| | passive2_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuildUpPerShot}}% Buildup Per Shot
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| | sound1 = silencer hit.mp3 | |
| | sound2 = silencer lp.mp3 | |
| }} | |
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| '''Silencer''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that increases [[Spirit Resist]]. Its passive reduces the target's [[Spirit Damage]], additionally, '''Silencer''' has a passive effect which causes the purchaser's bullets to build up a silence effect on enemy targets. Once reached, the Hero is [[silence]]d for a short duration.
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
| | == Notes == |
| | * Silencer's [[Damage Reduction]] effect on [[Spirit Damage]] does '''not''' apply to enemy players with [[Unstoppable]] activated. They will also not be [[Silence|Silenced]]. |
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| == Notes == | | == Buildup Per Shot == |
| | The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. |
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| | Once Silenced, subsequent shots have no effect until the victim's immunity expires. |
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| * Silencer's [[Status Effects|Damage Reduction Debuff]] effect on [[Spirit Damage]] will apply to enemy players with [[Unstoppable]] activated; But only the ''Damage Debuff'' portion is applied, the [[Silence|Silenced]] aspect will not take effect.
| | {{Buildup|Silencer}} |
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| == Update history == | | == Update history == |
| {{Main|Silencer/Update history|l1=Update history}}
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| {{Update history}} | | {{Update history}} |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |
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| [[Category:Active Items]] | | [[Category:Active Items]] |