Silencer: Difference between revisions

m Update history: Template Renaming, replaced: {{Items}} → {{Item_Navbox}}
m Changing linked page for damage reduction
 
(46 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item/auto|Silencer| sound1 = silencer hit.mp3 | sound2 = silencer lp.mp3}}
|item_imagefilepath=Silencer|item_name=Silencer|item_type=Weapon|item_stat1=+25% [[Bullet Slow]] Proc|item_stat2=+15% Weapon Damage| souls            = 7550
|item_tier=4|has_components=true|component1_name=Slowing Bullets|has_passive1=false|has_passive2=false|has_active1=true|active1_description=For the next 4s, '''all your bullets immediately apply [[Silence]]'''. Silence prevents targets from using abilities.|active1_cooldown=34|active1_stat1={{Silenced}} '''Silenced''' ''Status Effect''|active1_stat2='''2s''' Debuff Duration|has_iscomponentof=false}}


== Recommended heroes ==
{{ItemSummary|{{#var:item_key_or_en}}}}


* [[Haze]]
== Notes ==
* [[Vindicta]]
* Silencer's [[Damage Reduction]] effect on [[Spirit Damage]] does '''not''' apply to enemy players with [[Unstoppable]] activated. They will also not be [[Silence|Silenced]].
 
== Buildup Per Shot ==
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
 
Once Silenced, subsequent shots have no effect until the victim's immunity expires.
 
{{Buildup|Silencer}}


== Update history ==
== Update history ==
{{Update history}}
== Navigation ==
{{Item Navbox}}


{{Item_Navbox}}
[[Category:Active Items]]